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Home > ICIDS Voltar

ICIDS is the premier international conference on interactive digital storytelling
.

It was successfully launched in 2008, superseding the previous
two European conference series, TIDSE ("Technologies for Interactive Digital
Storytelling") and ICVS ("Virtual Storytelling - Using Virtual Reality
Technologies for Storytelling").

More information on ICIDS 2008, TIDSE, and ICVS go to www.icids.org.

*Important Dates*

June 20, 2009 Submission deadline (all categories) August 20, 2009 Author
notification of the review result September 10, 2009 Submission of the
print-ready version December 9-11, 2009 ICIDS Conference Interactive
Storytelling '09

A limited number of Student Volunteers will be granted free access to the
conference in exchange for helping with on-site organizational tasks.
Details on application modalities will be published after the reviewing
process.

*Scope of the Conference*

Interactive entertainment, including novel forms of edutainment, therapy,
and serious games, promises to become an ever more important market.
Interactive Digital Storytelling provides access to social and human themes
through stories, and promises to foster considerably the possibilities of
interactive entertainment, computer games, and other interactive digital
applications. ICIDS also identifies opportunities and addressess challenges
for redefining the experience of narrative through interactive simulations
of computer-generated story worlds.

Interactive Storytelling thus promises a huge step forward for games,
training, and learning, through the aims to enrich virtual characters with
intelligent behavior, to allow collaboration of humans and machines in the
creative process, and to combine narrative knowledge and user activity in
interactive artifacts. In order to create novel applications, in which users
play a significant role together with digital characters and other
autonomous elements, new concepts for Human-Computer Interaction have to be
developed. Knowledge for interface design and technology has to be garnered
and integrated. Interactive Storytelling involves concepts from many aspects
of Computer Science, above all from Artificial Intelligence, with topics
such as narrative intelligence, automatic dialogue- and drama management,
cognitive robotics and smart graphics. In order to process stories in real
time, traditional storytelling needs to be formalized into computable
models, by drawing from narratological studies, and by taking into account
the characteristics of programming. Consequently, due to its technological
complexity, it is currently hardly accessible for creators and end-users.
There is a need for new authoring concepts and tools supporting the creation
of dynamic story models, allowing for rich and meaningful interaction with
the content. Finally, there is a need for theoretical foundations
considering the integration of so far disjunctive approaches and cultures.

Before ICIDS, two European conference series had been serving as main
platforms for these topics:

- ICVS (International Conference on Virtual Storytelling)
- TIDSE (Technologies for Interactive Digital Storytelling and Entertainment)

While the venues of these events were traditionally bound to France and
Germany, ICIDS is set to overcome also this geographical limitation.

ICIDS 2009 will be held in the Centro Cultural Vila
Flor<http://www.ccvf.pt>,
in Guimarães, Portugal, EU. It is organized by the University of Minho and
the CCG Centro de Computação Gráfica, supported by several partners.

The proceedings will be published by Springer Verlag in the "Lecture Notes
of Computer Science" series.


*Submitting*

We welcome research papers, case studies and demonstrations presenting new
scientific results, innovative technologies, best practice showcases, or
improvements to existing techniques and approaches in the multidisciplinary
research field of interactive digital storytelling and its related
application areas, e.g. games, virtual/online worlds, e-learning,
edutainment, and entertainment.

*Suggested research topics for contributions include, but are not limited
to:*

- Interactive Storytelling Theory
- Virtual Characters and Agents
- Environments and Graphical Effects
- Interactive Cinematography
- Design of Sound Interactivity
- Story Generation and Drama Management
- New Authoring Modes
- Narrativity in Digital Games
- Mixed Realities and Mobiles
- Tools for Interactive Storytelling
- Emotion Design for Interactive Storytelling
- Non-Visual Senses for Interactive Storytelling
- Social and Cognitive Approaches for Interactive Storytelling
- Semantic knowledge for Interactive Storytelling
- Real-time techniques for Interactive Storytelling
- Collaborative environments for Interactive Storytelling
- Evaluation and user experience reports
- Case studies and demonstrations

*Submissions*

All submissions should follow the Lecture Notes in Computer Science format
(see "Information for LNCS Authors" at
http://www.springer.de/comp/lncs/authors.html). Papers must be in English.
Only electronic submissions in PDF format will be considered for review.
Submissions (of all categories) that receive high ratings in the review
process will be selected for publication by the program committee. They
shall be published as Springer LNCS conference proceedings. For the final
print-ready version, the submission of source files (Microsoft Word/LaTeX,
TIF/EPS) and a signed copyright form will be required.

*Submission categories

* Full papers (8-12 pages in the proceedings)
Short papers (4-6 pages in the proceedings)
Demonstration and posters (2-4 pages in the proceedings)

*Please register and submit at:*
http://www.easychair.org/conferences/?conf=icids09

*Author instructions, WORD/LaTeX format templates **and copyright forms:*
*
*http://www.springer.de/comp/lncs/authors.html
 
 
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